In a world of synthetic imagery, Planet Aspera stands for reality — the true Earth
In a world of synthetic imagery, Planet Aspera stands for reality — the true Earth
Built from reality. Crafted for large screen.
Built from reality. Crafted for large screen.
Planet Aspera turns real-world Earth data into cinematic worlds — where every mountain, ocean, and city is real.
Planet Aspera turns real-world Earth data into cinematic worlds — where every mountain, ocean, and city is real.


Tomáš gríger
The Creator of Planet Aspera
"Tomáš Gríger is the creator of Planet Aspera, a high-fidelity Earth visualization system built on real satellite and elevation data. His work blends scientific accuracy with artistic design, transforming the real planet into visually stunning imagery for film, television, design, and digital storytelling. Tomáš focuses on creating tools and visuals that make the Earth itself the subject of art and communication."
The focus of Planet Aspera is one object — the Earth — but at the highest level of realism and precision.
The focus of Planet Aspera is one object — the Earth — but at the highest level of realism and precision.
Planet Aspera is the result of passion, patience, and years of dedication to a single idea — creating the most detailed and visually consistent digital Earth ever made from real satellite data. Built entirely from Sentinel-2 imagery and refined through countless hours of scripting and manual work, it represents the fusion of science and art — a handcrafted planet designed for filmmakers, educators, and anyone who wants to see our world in its purest, most breathtaking form.
Planet Aspera is the result of passion, patience, and years of dedication to a single idea — creating the most detailed and visually consistent digital Earth ever made from real satellite data. Built entirely from Sentinel-2 imagery and refined through countless hours of scripting and manual work, it represents the fusion of science and art — a handcrafted planet designed for filmmakers, educators, and anyone who wants to see our world in its purest, most breathtaking form.
Tools used in production
Tools used in production
01.
Blender
01.
Blender
01.
Blender
02.
Nuke
02.
Nuke
02.
Nuke
03.
Houdini
03.
Houdini
03.
Houdini
04.
Python
04.
Python
04.
Python
Captured Moments
Captured Moments
Visual masterpieces, frame by frame.
Visual masterpieces, frame by frame.
In place were the ideas come
In place were the ideas come
I’m a Slovakia-based Technical VFX Artist — formerly a math teacher and data analyst — now fully dedicated to creating ultra-realistic cinematic visuals of Earth.
Over the past year, I built a complete planetary rendering system entirely from scratch — from handcrafted textures (up to 8 trillion pixels) to a fully automated, cinema-grade render pipeline.
I’m a Slovakia-based Technical VFX Artist — formerly a math teacher and data analyst — now fully dedicated to creating ultra-realistic cinematic visuals of Earth.
Over the past year, I built a complete planetary rendering system entirely from scratch — from handcrafted textures (up to 8 trillion pixels) to a fully automated, cinema-grade render pipeline.

Tomáš Gríger
Technical VFX Artist & Creator of Planet Aspera

Tomáš Gríger
Technical VFX Artist & Creator of Planet Aspera

Tomáš Gríger
Technical VFX Artist & Creator of Planet Aspera
The Earth. Built for cinema.
The Earth. Built for cinema.
The Earth. Built for cinema.


