The creator of Planet aspera
The creator of Planet aspera
When VFX and Data come together
When VFX and Data come together
I specialize in using satellite data to create the best cinematics of the Earth possible. And I push the limits far.
I specialize in using satellite data to create the best cinematics of the Earth possible. And I push the limits far.
In place were the ideas come
In place were the ideas come
I’m a Slovakia-based Technical VFX Artist — formerly a math teacher and data analyst — now fully dedicated to creating ultra-realistic cinematic visuals of Earth.
Over the years, I built a complete planetary rendering system entirely from scratch — from handcrafted textures (up to 8 trillion pixels) to a fully automated, cinema-grade render pipeline.
I’m a Slovakia-based Technical VFX Artist — formerly a math teacher and data analyst — now fully dedicated to creating ultra-realistic cinematic visuals of Earth.
Over the years, I built a complete planetary rendering system entirely from scratch — from handcrafted textures (up to 8 trillion pixels) to a fully automated, cinema-grade render pipeline.

Tomáš Gríger
Technical VFX Artist, Creator of Planet Aspera

Tomáš Gríger
Technical VFX Artist, Creator of Planet Aspera

Tomáš Gríger
Technical VFX Artist, Creator of Planet Aspera
My Mission
My Mission
To deliver cinematic Earth visuals with a level of clarity, beauty, and realism no stock texture, map, or plugin ever could.
To deliver cinematic Earth visuals with a level of clarity, beauty, and realism no stock texture, map, or plugin ever could.
The Earth. Built for cinema.
The Earth. Built for cinema.
The Earth. Built for cinema.
